Physics Based Fighting Game

My recently work is a 2d physics based fighting game that use unity3d as game engine. the main idea is use hinge joint connect each body, and compute target angle in every frame. add some AI control the character keep its balance. more details refer to this paper:

http://www.xbdev.net/misc_demos/demos/fight_characters/paper.pdf

here is a rough demo

update a new demo

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