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hightmap2

Car Drive On Terrain

Jan 22nd

Posted by muzer in flash3D

16 comments

大型地图演示

See Demo

Heightmap:

Car Model File

Code:

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package  
{
    import flash.display.*;
    import flash.events.*;
    import flash.ui.Keyboard;
    import flash.geom.Vector3D;
   
    import org.papervision3d.cameras.SpringCamera3D;
    import org.papervision3d.core.clipping.FrustumClipping;
    import org.papervision3d.core.math.Number3D;
    import org.papervision3d.materials.*;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
    import org.papervision3d.objects.parsers.*;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.events.FileLoadEvent;
    import org.papervision3d.objects.parsers.Collada;
    import org.papervision3d.view.BasicView;
    import org.papervision3d.view.stats.StatsView;
    import org.papervision3d.view.layer.ViewportLayer;
    import org.papervision3d.view.layer.util.ViewportLayerSortMode;

    import jiglib.cof.JConfig;
    import jiglib.math.*;
    import jiglib.physics.*;
    import jiglib.geometry.*;
    import jiglib.vehicles.JCar;
    import jiglib.vehicles.JWheel;
    import jiglib.plugin.papervision3d.*;

    [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")]
    public class CarDriveOnTerrain extends BasicView
    {
       
        [Embed(source="res/hightmap2.jpg")]
        public var TERRIAN_MAP:Class;
       
        private var springCamera:SpringCamera3D;
        private var mylight:PointLight3D;
       
        private var terrain:JTerrain;
        private var carBody:JCar;
        private var carSkin:Collada;
        private var steerFR :DisplayObject3D;
        private var steerFL :DisplayObject3D;
        private var wheelFR :DisplayObject3D;
        private var wheelFL :DisplayObject3D;
        private var wheelBR :DisplayObject3D;
        private var wheelBL :DisplayObject3D;
        private var vplObjects:ViewportLayer;
       
        private var physics:Papervision3DPhysics;
       
        public function CarDriveOnTerrain()
        {
            super(800, 600, true, true);
            stage.addEventListener( KeyboardEvent.KEY_DOWN, keyDownHandler );
            stage.addEventListener( KeyboardEvent.KEY_UP, keyUpHandler );
           
            init3D();
        }
       
        private function init3D():void
        {
            physics = new Papervision3DPhysics(scene, 8);

            renderer.clipping = new FrustumClipping(FrustumClipping.BOTTOM | FrustumClipping.NEAR);
            viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT;
             
            springCamera = new SpringCamera3D();
            springCamera.y = 5000;
            springCamera.mass = 10;
            springCamera.damping = 10;
            springCamera.stiffness = 1;
            springCamera.positionOffset = new Number3D(0, 100, -150);
           
            mylight = new PointLight3D(true, true);
            mylight.y = 5000;
             
            var terrainBMD:Bitmap = new TERRIAN_MAP;
            var shadeMateria:FlatShadeMaterial = new FlatShadeMaterial(mylight, 0x77ee77);
           
            //create terrain
            terrain = physics.createTerrain(terrainBMD.bitmapData, shadeMateria, 10000, 10000, 800, 30, 30);
            viewport.getChildLayer(DisplayObject3D(terrain.terrainMesh)).layerIndex = 0;
           
           
            //init car skin
            shadeMateria = new FlatShadeMaterial(mylight,0xeeeeff);
            var materiaList:MaterialsList = new MaterialsList();
            materiaList.addMaterial(shadeMateria,"all");
            carSkin = new Collada("res/car.DAE", materiaList, 0.01);
            carSkin.addEventListener(FileLoadEvent.LOAD_COMPLETE,onCarLoaded);
             
            springCamera.target = carSkin;
           
            var stats:StatsView = new StatsView(renderer);
            addChild(stats);
        }
       
        private function onCarLoaded(e:FileLoadEvent):void
        {
            scene.addChild(carSkin);
             
            //init car physics
            carBody = new JCar(new Pv3dMesh(carSkin));
            carBody.setCar(40,5,600);
            carBody.chassis.moveTo(new Vector3D( 4000, 100, -3000));
            carBody.chassis.mass = 9;
            carBody.chassis.sideLengths = new Vector3D(40, 20, 90);
            physics.addBody(carBody.chassis);
             
            carBody.setupWheel("WheelFL", new Vector3D( -20, -10, 25), 1.2, 1.2, 3, 10, 0.4, 0.6, 2);
            carBody.setupWheel("WheelFR", new Vector3D(20, -10, 25), 1.2, 1.2, 3, 10, 0.4, 0.6, 2);
            carBody.setupWheel("WheelBL", new Vector3D( -20, -10, -25), 1.2, 1.2, 3, 10, 0.4, 0.6, 2);
            carBody.setupWheel("WheelBR", new Vector3D(20, -10, -25), 1.2, 1.2, 3, 10, 0.4, 0.6, 2);
             
            var shadeMateria:FlatShadeMaterial = new FlatShadeMaterial(mylight, 0x777777);
            steerFL = carSkin.getChildByName( "WheelFL", true );
            steerFR = carSkin.getChildByName( "WheelFR", true );
            wheelFL = carSkin.getChildByName( "WheelFL_PIVOT", true );
            wheelFL.material = shadeMateria;
            wheelFR = carSkin.getChildByName( "WheelFR_PIVOT", true );
            wheelFR.material = shadeMateria;
            wheelBL = carSkin.getChildByName( "WheelBL", true );
            wheelBL.material = shadeMateria;
            wheelBR = carSkin.getChildByName( "WheelBR", true );
            wheelBR.material = shadeMateria;
             
            var vplCar:ViewportLayer = viewport.getChildLayer(carSkin.getChildByName("Chassis",true));
            vplCar.addDisplayObject3D(wheelFR);
            vplCar.addDisplayObject3D(wheelFL);
            vplCar.addDisplayObject3D(wheelBR);
            vplCar.addDisplayObject3D(wheelBL);
            vplCar.layerIndex = 2;
           
            startRendering();
        }
       
        private function keyDownHandler(event :KeyboardEvent):void
        {
            switch(event.keyCode)
            {
                case Keyboard.UP:
                    carBody.setAccelerate(1);
                    break;
                case Keyboard.DOWN:
                    carBody.setAccelerate(-1);
                    break;
                case Keyboard.LEFT:
                    carBody.setSteer(["WheelFL", "WheelFR"], -1);
                    break;
                case Keyboard.RIGHT:
                    carBody.setSteer(["WheelFL", "WheelFR"], 1);
                    break;
                case Keyboard.SPACE:
                    carBody.setHBrake(1);
                    break;
            }
        }


        private function keyUpHandler(event:KeyboardEvent):void
        {
            switch(event.keyCode)
            {
                case Keyboard.UP:
                    carBody.setAccelerate(0);
                    break;
                   
                case Keyboard.DOWN:
                    carBody.setAccelerate(0);
                    break;
                   
                case Keyboard.LEFT:
                    carBody.setSteer(["WheelFL", "WheelFR"], 0);
                    break;
                   
                case Keyboard.RIGHT:
                    carBody.setSteer(["WheelFL", "WheelFR"], 0);
                    break;
                case Keyboard.SPACE:
                   carBody.setHBrake(0);
            }
        }
         
        private function updateWheelSkin():void
        {
            steerFL.rotationY = carBody.wheels["WheelFL"].getSteerAngle();
            steerFR.rotationY = carBody.wheels["WheelFR"].getSteerAngle();
           
            wheelFL.pitch(carBody.wheels["WheelFL"].getRollAngle());
            wheelFR.pitch(carBody.wheels["WheelFR"].getRollAngle());
            wheelBL.roll(carBody.wheels["WheelBL"].getRollAngle());
            wheelBR.roll(carBody.wheels["WheelBR"].getRollAngle());
           
            steerFL.y = carBody.wheels["WheelFL"].getActualPos().y;
            steerFR.y = carBody.wheels["WheelFR"].getActualPos().y;
            wheelBL.y = carBody.wheels["WheelBL"].getActualPos().y;
            wheelBR.y = carBody.wheels["WheelBR"].getActualPos().y;
        }
         
        protected override function onRenderTick(event:Event = null):void {
            //physics.step();
            physics.engine.integrate(0.12);
            updateWheelSkin();
           
            renderer.renderScene(scene, springCamera, viewport);
        }
    }
}
car simulation, flash3D, heightmap, jiglib, papervision3d, physics, terrain
hightmap1

Terrain

Jan 22nd

Posted by muzer in flash3D

2 comments

基于高度图的地形支持

See Demo

Heightmap:

Code:

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package {
    import flash.display.Bitmap;
    import flash.ui.Keyboard;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.geom.Vector3D;
   
    import org.papervision3d.cameras.CameraType;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.objects.primitives.*;
    import org.papervision3d.view.BasicView;
    import org.papervision3d.view.stats.StatsView;
    import org.papervision3d.view.layer.ViewportLayer;
    import org.papervision3d.view.layer.util.ViewportLayerSortMode;
   
    import jiglib.cof.JConfig;
    import jiglib.geometry.*;
    import jiglib.math.*;
    import jiglib.physics.RigidBody;
    import jiglib.plugin.papervision3d.*;

    [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")]
    public class TestTerrain extends BasicView
    {
        [Embed(source="res/hightmap1.jpg")]
        public var TERRIAN_MAP:Class;

        private var terrain:JTerrain;
        private var ballBody:Vector.<rigidbody>;
        private var boxBody:Vector.</rigidbody><rigidbody>;
        private var capsuleBody:Vector.</rigidbody><rigidbody>;
        private var physics:Papervision3DPhysics;
       
        private var keyRight   :Boolean = false;
        private var keyLeft    :Boolean = false;
        private var keyForward :Boolean = false;
        private var keyReverse :Boolean = false;
        private var keyUp:Boolean = false;
       
        public function TestTerrain()
        {
            super(800, 600, true, true, CameraType.TARGET);
           
            stage.addEventListener( KeyboardEvent.KEY_DOWN, keyDownHandler);
            stage.addEventListener( KeyboardEvent.KEY_UP, keyUpHandler);
           
            init();
            var stats:StatsView = new StatsView(renderer);
            addChild(stats);
        }
       
        private function init():void
        {
            viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT;
           
            physics = new Papervision3DPhysics(scene, 8);
           
            var mylight:PointLight3D = new PointLight3D(true, true);
            mylight.y = 600;
            mylight.z = -400;
            camera.y = mylight.y;
            camera.z = mylight.z;
           
            var terrainBMD:Bitmap = new TERRIAN_MAP;
            var shadeMateria:FlatShadeMaterial = new FlatShadeMaterial(mylight, 0x77ee77);
           
            //create terrain
            terrain = physics.createTerrain(terrainBMD.bitmapData, shadeMateria, 800, 800, 350, 10, 10);
            terrain.friction = 0.2;
            viewport.getChildLayer(DisplayObject3D(terrain.terrainMesh)).layerIndex = 1;
           
           
            var vplObjects:ViewportLayer = new ViewportLayer(viewport,null);
            vplObjects.layerIndex = 2;
            vplObjects.sortMode = ViewportLayerSortMode.Z_SORT;
            viewport.containerSprite.addLayer(vplObjects);
           
            ballBody = new Vector.</rigidbody><rigidbody>();
            var color:uint;
            for (var i:int = 0; i < 6; i++)
            {
                color = (i == 0)?0xff8888:0xeeee00;
                shadeMateria = new FlatShadeMaterial(mylight, color);
                ballBody[i] = physics.createSphere(shadeMateria, 25);
                ballBody[i].moveTo(new Vector3D( 0, 100 + (60 * i + 60), 200));
                vplObjects.addDisplayObject3D(physics.getMesh(ballBody[i]));
            }
            ballBody[0].mass = 10;
           
            shadeMateria = new FlatShadeMaterial(mylight,0xeeee00);
            var materiaList:MaterialsList = new MaterialsList();
            materiaList.addMaterial(shadeMateria,"all");
            boxBody=new Vector.<RigidBody>();
            for (i = 0; i < 2; i++)
            {
                boxBody[i] = physics.createCube(materiaList, 50, 40, 30);
                boxBody[i].moveTo(new Vector3D(-200, 100 + (50 * i + 50), 0));
                vplObjects.addDisplayObject3D(physics.getMesh(boxBody[i]));
            }
       
            var capsuleSkin:Cylinder;
            capsuleBody = new Vector.<RigidBody>();
            for (i = 0; i < 2; i++)
            {
                capsuleSkin = new Cylinder(shadeMateria, 20, 50);
                scene.addChild(capsuleSkin);
                vplObjects.addDisplayObject3D(capsuleSkin);
               
                capsuleBody[i] = new JCapsule(new Pv3dMesh(capsuleSkin), 20, 30);
                capsuleBody[i].moveTo(new Vector3D(200, 100 + (80 * i + 80), 0));
                physics.addBody(capsuleBody[i]);
            }
           
            startRendering();
        }
       
        private function keyDownHandler(event:KeyboardEvent):void
        {
            switch(event.keyCode)
            {
                case Keyboard.UP:
                    keyForward = true;
                    keyReverse = false;
                    break;

                case Keyboard.DOWN:
                    keyReverse = true;
                    keyForward = false;
                    break;

                case Keyboard.LEFT:
                    keyLeft = true;
                    keyRight = false;
                    break;

                case Keyboard.RIGHT:
                    keyRight = true;
                    keyLeft = false;
                    break;
                case Keyboard.SPACE:
                    keyUp = true;
                    break;
            }
        }
       
        private function keyUpHandler(event:KeyboardEvent):void
        {
            switch(event.keyCode)
            {
                case Keyboard.UP:
                    keyForward = false;
                    break;

                case Keyboard.DOWN:
                    keyReverse = false;
                    break;

                case Keyboard.LEFT:
                    keyLeft = false;
                    break;

                case Keyboard.RIGHT:
                    keyRight = false;
                    break;
                case Keyboard.SPACE:
                    keyUp=false;
            }
        }
       
        override protected function onRenderTick(event:Event=null):void
        {
            if(keyLeft)
            {
                ballBody[0].addWorldForce(new Vector3D(-100,0,0),ballBody[0].currentState.position);
            }
            if(keyRight)
            {
                ballBody[0].addWorldForce(new Vector3D(100,0,0),ballBody[0].currentState.position);
            }
            if(keyForward)
            {
                ballBody[0].addWorldForce(new Vector3D(0,0,100),ballBody[0].currentState.position);
            }
            if(keyReverse)
            {
                ballBody[0].addWorldForce(new Vector3D(0,0,-100),ballBody[0].currentState.position);
            }
            if(keyUp)
            {
                ballBody[0].addWorldForce(new Vector3D(0, 100, 0), ballBody[0].currentState.position);
            }
           
            physics.engine.integrate(0.2);
            renderer.renderScene(scene, camera, viewport);
        }
    }
}

flash3D, heightmap, jiglib, papervision3d, physics, terrain

Ragdoll

Dec 20th

Posted by muzer in flash3D

3 comments

布娃娃

See Demo

Code

flash3D, jiglib, papervision3d, physics

CarDrive

Dec 16th

Posted by muzer in flash3D

2 comments

交通工具模拟

See Demo

Code:

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package  
{
    import flash.display.*;
    import flash.events.*;
    import flash.ui.Keyboard;
    import flash.geom.Vector3D;
   
    import org.papervision3d.cameras.CameraType;
    import org.papervision3d.materials.*;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
    import org.papervision3d.objects.parsers.*;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.events.FileLoadEvent;
    import org.papervision3d.objects.parsers.Collada;
    import org.papervision3d.view.BasicView;
    import org.papervision3d.view.stats.StatsView;
    import org.papervision3d.view.layer.ViewportLayer;
    import org.papervision3d.view.layer.util.ViewportLayerSortMode;

    import jiglib.math.*;
    import jiglib.physics.*;
    import jiglib.vehicles.JCar;
    import jiglib.vehicles.JWheel;
    import jiglib.plugin.papervision3d.*;

    [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")]
    public class CarDrive extends BasicView
    {
        private var mylight:PointLight3D;
       
        private var carBody:JCar;
        private var carSkin:Collada;
        private var steerFR :DisplayObject3D;
        private var steerFL :DisplayObject3D;
        private var wheelFR :DisplayObject3D;
        private var wheelFL :DisplayObject3D;
        private var wheelBR :DisplayObject3D;
        private var wheelBL :DisplayObject3D;
        private var vplObjects:ViewportLayer;
       
        private var physics:Papervision3DPhysics;
       
        public function CarDrive()
        {
            super(800, 600, true, true, CameraType.TARGET);
            stage.addEventListener( KeyboardEvent.KEY_DOWN, keyDownHandler );
            stage.addEventListener( KeyboardEvent.KEY_UP, keyUpHandler );
           
            init3D();
        }
       
        private function init3D():void
        {
            physics = new Papervision3DPhysics(scene, 6);
            viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT;
             
            mylight = new PointLight3D(true, true);
            mylight.y = 300;
            mylight.z = -400;
             
            var shadeMateria:FlatShadeMaterial = new FlatShadeMaterial(mylight, 0x77ee77);
            var ground:RigidBody = physics.createGround(shadeMateria, 500, 0);
            viewport.getChildLayer(physics.getMesh(ground)).layerIndex = 0;
           
           
            //init car skin
            shadeMateria = new FlatShadeMaterial(mylight,0xeeeeff);
            var materiaList:MaterialsList = new MaterialsList();
            materiaList.addMaterial(shadeMateria,"all");
            carSkin = new Collada("res/car.DAE", materiaList, 0.01);
            carSkin.addEventListener(FileLoadEvent.LOAD_COMPLETE,onCarLoaded);
             
            camera.y = mylight.y;
            camera.z = mylight.z;
             
            var stats:StatsView = new StatsView(renderer);
            addChild(stats);
        }
       
        private function onCarLoaded(e:FileLoadEvent):void
        {
            scene.addChild(carSkin);
             
            //init car physics
            carBody = new JCar(new Pv3dMesh(carSkin));
            carBody.setCar(40,5,500);
            carBody.chassis.moveTo(new Vector3D( 0, 100, 0));
            carBody.chassis.rotationY = -90;
            carBody.chassis.mass = 9;
            carBody.chassis.sideLengths = new Vector3D(40, 20, 90);
            physics.addBody(carBody.chassis);
             
            carBody.setupWheel("WheelFL", new Vector3D( -20, -10, 25), 1.2, 1.2, 3, 8, 0.4, 0.6, 2);
            carBody.setupWheel("WheelFR", new Vector3D(20, -10, 25), 1.2, 1.2, 3, 8, 0.4, 0.6, 2);
            carBody.setupWheel("WheelBL", new Vector3D( -20, -10, -25), 1.2, 1.2, 3, 8, 0.4, 0.6, 2);
            carBody.setupWheel("WheelBR", new Vector3D(20, -10, -25), 1.2, 1.2, 3, 8, 0.4, 0.6, 2);
             
            var shadeMateria:FlatShadeMaterial = new FlatShadeMaterial(mylight, 0x777777);
            steerFL = carSkin.getChildByName( "WheelFL", true );
            steerFR = carSkin.getChildByName( "WheelFR", true );
            wheelFL = carSkin.getChildByName( "WheelFL_PIVOT", true );
            wheelFL.material = shadeMateria;
            wheelFR = carSkin.getChildByName( "WheelFR_PIVOT", true );
            wheelFR.material = shadeMateria;
            wheelBL = carSkin.getChildByName( "WheelBL", true );
            wheelBL.material = shadeMateria;
            wheelBR = carSkin.getChildByName( "WheelBR", true );
            wheelBR.material = shadeMateria;
             
            var vplCar:ViewportLayer = viewport.getChildLayer(carSkin.getChildByName("Chassis",true));
            vplCar.addDisplayObject3D(wheelFR);
            vplCar.addDisplayObject3D(wheelFL);
            vplCar.addDisplayObject3D(wheelBR);
            vplCar.addDisplayObject3D(wheelBL);
            vplCar.layerIndex = 2;
           
            shadeMateria = new FlatShadeMaterial(mylight, 0x77ee77);
            var materiaList :MaterialsList = new MaterialsList();
            materiaList.addMaterial(shadeMateria, "all");
            var ramp1:RigidBody = physics.createCube(materiaList, 400, 200, 10);
            ramp1.movable = false;
            ramp1.moveTo(new Vector3D(0, 33, 250));
            ramp1.rotationX = -20;
            vplCar.addDisplayObject3D(physics.getMesh(ramp1));
           
            var ramp2:RigidBody = physics.createCube(materiaList, 400, 200, 10);
            ramp2.movable = false;
            ramp2.moveTo(new Vector3D(0, 33, 440));
            ramp2.rotationX = 20;
            vplCar.addDisplayObject3D(physics.getMesh(ramp2));
           
            shadeMateria = new FlatShadeMaterial(mylight, 0xeeee00);
            materiaList = new MaterialsList();
            materiaList.addMaterial(shadeMateria, "all");
            var boxBody:Array = new Array();
            for (var i:int = 0; i < 2; i++)
            {
                boxBody[i] = physics.createCube(materiaList, 40, 40, 40);
                boxBody[i].moveTo(new Vector3D(-100, 30 + (50 * i + 50), 0));
                vplCar.addDisplayObject3D(boxBody[i].skin.mesh);
            }
           
            startRendering();
        }
       
        private function keyDownHandler(event :KeyboardEvent):void
        {
            switch(event.keyCode)
            {
                case Keyboard.UP:
                    carBody.setAccelerate(1);
                    break;
                case Keyboard.DOWN:
                    carBody.setAccelerate(-1);
                    break;
                case Keyboard.LEFT:
                    carBody.setSteer(["WheelFL", "WheelFR"], -1);
                    break;
                case Keyboard.RIGHT:
                    carBody.setSteer(["WheelFL", "WheelFR"], 1);
                    break;
                case Keyboard.SPACE:
                    carBody.setHBrake(1);
                    break;
            }
        }


        private function keyUpHandler(event:KeyboardEvent):void
        {
            switch(event.keyCode)
            {
                case Keyboard.UP:
                    carBody.setAccelerate(0);
                    break;
                   
                case Keyboard.DOWN:
                    carBody.setAccelerate(0);
                    break;
                   
                case Keyboard.LEFT:
                    carBody.setSteer(["WheelFL", "WheelFR"], 0);
                    break;
                   
                case Keyboard.RIGHT:
                    carBody.setSteer(["WheelFL", "WheelFR"], 0);
                    break;
                case Keyboard.SPACE:
                   carBody.setHBrake(0);
            }
        }
         
        private function updateWheelSkin():void
        {
            steerFL.rotationY = carBody.wheels["WheelFL"].getSteerAngle();
            steerFR.rotationY = carBody.wheels["WheelFR"].getSteerAngle();
           
            wheelFL.pitch(carBody.wheels["WheelFL"].getRollAngle());
            wheelFR.pitch(carBody.wheels["WheelFR"].getRollAngle());
            wheelBL.roll(carBody.wheels["WheelBL"].getRollAngle());
            wheelBR.roll(carBody.wheels["WheelBR"].getRollAngle());
           
            steerFL.y = carBody.wheels["WheelFL"].getActualPos().y;
            steerFR.y = carBody.wheels["WheelFR"].getActualPos().y;
            wheelBL.y = carBody.wheels["WheelBL"].getActualPos().y;
            wheelBR.y = carBody.wheels["WheelBR"].getActualPos().y;
        }
         
        protected override function onRenderTick(event:Event = null):void {
            //physics.step();
            physics.engine.integrate(0.12);
            updateWheelSkin();
            super.onRenderTick(event);
        }
    }
}

car simulation, flash3D, jiglib, papervision3d, physics

HingeJoint

Dec 16th

Posted by muzer in flash3D

1 comment

铰链关节

See Demo

Code:

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package
{
    import flash.ui.Keyboard;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.events.MouseEvent;
    import flash.geom.Vector3D;

    import jiglib.geometry.*;
    import jiglib.math.*;
    import jiglib.cof.JConfig;
    import jiglib.physics.*;
    import jiglib.physics.constraint.*;
    import jiglib.plugin.papervision3d.*;

    import org.papervision3d.cameras.CameraType;
    import org.papervision3d.core.math.Number3D;
    import org.papervision3d.core.math.Plane3D;
    import org.papervision3d.core.utils.Mouse3D;
    import org.papervision3d.events.*;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.materials.shadematerials.*;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.core.geom.renderables.Vertex3D;
    import org.papervision3d.objects.primitives.*;
    import org.papervision3d.view.BasicView;
    import org.papervision3d.view.layer.ViewportLayer;
    import org.papervision3d.view.layer.util.ViewportLayerSortMode;
    import org.papervision3d.view.stats.StatsView;

   
    [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")]
    public class HingeJointTest extends BasicView
    {
        private var mylight:PointLight3D;
        private var mouse3D:Mouse3D;
        private var shadeMateria:FlatShadeMaterial;
        private var vplObjects:ViewportLayer;
       
        private var ground:RigidBody;
        private var chainBody:Vector.<rigidbody>;
        private var chain:Vector.<hingejoint>;
       
        private var onDraging:Boolean = false;
       
        private var currDragBody:RigidBody;
        private var dragConstraint:JConstraintWorldPoint;
        private var startMousePos:Vector3D;
        private var planeToDragOn:Plane3D;
       
        private var physics:Papervision3DPhysics;
         
        public function HingeJointTest()
        {
            super(800, 600, true, true, CameraType.TARGET);
           
            stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseRelease);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
           
            Mouse3D.enabled = true;
            mouse3D = viewport.interactiveSceneManager.mouse3D;
            viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT;
           
            mylight = new PointLight3D(true, true);
            mylight.y = 300;
            mylight.z = -400;
           
            camera.y = mylight.y;
            camera.z = mylight.z;
             
            var stats:StatsView = new StatsView(renderer);
            addChild(stats);
             
            startRendering();
           
            initObject();
        }

        private function initObject():void
        {
            JConfig.numContactIterations = 12;
            physics = new Papervision3DPhysics(scene, 8);
           
            shadeMateria = new FlatShadeMaterial(mylight, 0x77ee77);
            var materiaList :MaterialsList = new MaterialsList();
            materiaList.addMaterial(shadeMateria, "all");
           
            ground = physics.createCube(materiaList, 500, 500, 10);
            ground.movable = false;
            viewport.getChildLayer(physics.getMesh(ground)).layerIndex = 1;
             
            vplObjects = new ViewportLayer(viewport,null);
            vplObjects.layerIndex = 2;
            vplObjects.sortMode = ViewportLayerSortMode.Z_SORT;
            viewport.containerSprite.addLayer(vplObjects);
           
            shadeMateria = new FlatShadeMaterial(mylight, 0xeeee00);
            shadeMateria.interactive = true;
            materiaList = new MaterialsList();
            materiaList.addMaterial(shadeMateria, "all");
             
            chain = new Vector.</hingejoint><hingejoint>();
            chainBody = new Vector.<rigidbody>();
            for (var i:int = 0; i < 10; i++)
            {
                chainBody[i] = physics.createCube(materiaList, 40, 20, 40);
                chainBody[i].maxLinVelocities = 200;
                chainBody[i].maxRotVelocities = 10;
                physics.getMesh(chainBody[i]).addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress);
                chainBody[i].moveTo(new Vector3D( 0, 130 + (45 * i + 45), 0));
                if (i > 0) {
                    //disable some collisions between adjacent pairs
                    chainBody[i].disableCollisions(chainBody[i - 1]);
                }
                vplObjects.addDisplayObject3D(physics.getMesh(chainBody[i]));
            }
             
            var pos1:Vector3D;
            var pos2:Vector3D;
            for (i = 1; i < chainBody.length; i++ ){
                //set up the hinge joints.
                chain[i-1] = new HingeJoint(chainBody[i - 1], chainBody[i], Vector3D.X_AXIS, new Vector3D(0, 15, 0), 10, 50, 50, 0.1, 0.5);
            }
        }
         
        private function findSkinBody(skin:DisplayObject3D):int
        {
            for (var i:String in PhysicsSystem.getInstance().bodys)
            {
                if (skin == physics.getMesh(PhysicsSystem.getInstance().bodys[i]))
                {
                    return int(i);
                }
            }
            return -1;
        }
       
        private function handleMousePress(event:InteractiveScene3DEvent):void
        {
            onDraging = true;
            startMousePos = new Vector3D(mouse3D.x, mouse3D.y, mouse3D.z);
            currDragBody = PhysicsSystem.getInstance().bodys[findSkinBody(event.displayObject3D)];
            planeToDragOn = new Plane3D(new Number3D(0, 0, -1), new Number3D(0, 0, -startMousePos.z));
           
            var bodyPoint:Vector3D = startMousePos.subtract(currDragBody.currentState.position);
            dragConstraint = new JConstraintWorldPoint(currDragBody, bodyPoint, startMousePos);
        }
       
        private function handleMouseMove(event:MouseEvent):void
        {
            if (onDraging)
            {
                var ray:Number3D = camera.unproject(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY);
                ray = Number3D.add(ray, new Number3D(camera.x, camera.y, camera.z));
               
                var cameraVertex3D:Vertex3D = new Vertex3D(camera.x, camera.y, camera.z);
                var rayVertex3D:Vertex3D = new Vertex3D(ray.x, ray.y, ray.z);
                var intersectPoint:Vertex3D = planeToDragOn.getIntersectionLine(cameraVertex3D, rayVertex3D);
               
                dragConstraint.worldPosition = new Vector3D(intersectPoint.x, intersectPoint.y, intersectPoint.z);
            }
        }

        private function handleMouseRelease(event:MouseEvent):void
        {
            if (onDraging)
            {
                onDraging = false;
                dragConstraint.disableConstraint();
                currDragBody.setActive();
            }
        }
       
        private function resetBody():void
        {
            if (chainBody[0].currentState.position.y < -1000)
            {
                for (var i:String in chainBody)
                {
                    chainBody[i].moveTo(new Vector3D( 0, 800 + (45 * int(i) + 45), 0));
                }
            }
        }
       
        protected override function onRenderTick(event:Event = null):void {
           
            //physics.step();//dynamic timeStep
            physics.engine.integrate(0.2);//static timeStep
            resetBody();
            super.onRenderTick(event);
        }
    }
}

flash3D, jiglib, papervision3d, physics

Constraints

Dec 16th

Posted by muzer in flash3D

5 comments

使用约束类连接刚体

See Demo

Code:

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package
{
    import flash.ui.Keyboard;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.events.MouseEvent;
    import flash.geom.Vector3D;

    import jiglib.geometry.*;
    import jiglib.math.*;
    import jiglib.cof.JConfig;
    import jiglib.physics.*;
    import jiglib.physics.constraint.*;
    import jiglib.plugin.papervision3d.*;

    import org.papervision3d.cameras.CameraType;
    import org.papervision3d.core.math.Number3D;
    import org.papervision3d.core.math.Plane3D;
    import org.papervision3d.core.utils.Mouse3D;
    import org.papervision3d.events.*;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.materials.shadematerials.*;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.core.geom.renderables.Vertex3D;
    import org.papervision3d.objects.primitives.*;
    import org.papervision3d.view.BasicView;
    import org.papervision3d.view.layer.ViewportLayer;
    import org.papervision3d.view.layer.util.ViewportLayerSortMode;
    import org.papervision3d.view.stats.StatsView;

   
    [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")]
    public class Constraints extends BasicView
    {
        private var mylight:PointLight3D;
        private var mouse3D:Mouse3D;
        private var shadeMateria:FlatShadeMaterial;
        private var vplObjects:ViewportLayer;
       
        private var ground:RigidBody;
        private var chainBody1:Vector.<rigidbody>;
        private var chain1:Vector.<jconstraintpoint>;
       
        private var onDraging:Boolean = false;
       
        private var currDragBody:RigidBody;
        private var dragConstraint:JConstraintWorldPoint;
        private var startMousePos:Vector3D;
        private var planeToDragOn:Plane3D;
       
        private var physics:Papervision3DPhysics;
         
        public function Constraints()
        {
            super(800, 600, true, true, CameraType.TARGET);
           
            stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseRelease);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
           
            Mouse3D.enabled = true;
            mouse3D = viewport.interactiveSceneManager.mouse3D;
            viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT;
           
            mylight = new PointLight3D(true, true);
            mylight.y = 300;
            mylight.z = -400;
           
            camera.y = mylight.y;
            camera.z = mylight.z;
             
            var stats:StatsView = new StatsView(renderer);
            addChild(stats);
             
            startRendering();
           
            initObject();
        }

        private function initObject():void
        {
            JConfig.numContactIterations = 15;
            physics = new Papervision3DPhysics(scene, 8);
           
            shadeMateria = new FlatShadeMaterial(mylight, 0x77ee77);
            var materiaList :MaterialsList = new MaterialsList();
            materiaList.addMaterial(shadeMateria, "all");
           
            ground = physics.createCube(materiaList, 500, 500, 10);
            ground.y = -50;
            ground.movable = false;
            viewport.getChildLayer(physics.getMesh(ground)).layerIndex = 1;
             
            vplObjects = new ViewportLayer(viewport,null);
            vplObjects.layerIndex = 2;
            vplObjects.sortMode = ViewportLayerSortMode.Z_SORT;
            viewport.containerSprite.addLayer(vplObjects);
           
            shadeMateria = new FlatShadeMaterial(mylight, 0xeeee00);
            shadeMateria.interactive = true;
             
            chain1 = new Vector.</jconstraintpoint><jconstraintpoint>();
            chainBody1 = new Vector.<rigidbody>();
            for (var i:int = 0; i < 12; i++)
            {
                chainBody1[i] = physics.createSphere(shadeMateria, 15,6,3);
                chainBody1[i].maxLinVelocities = 100;
                chainBody1[i].maxRotVelocities = 10;
                physics.getMesh(chainBody1[i]).addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress);
                chainBody1[i].moveTo(new Vector3D( 0, 100 + (20 * i + 20), 0));
                vplObjects.addDisplayObject3D(physics.getMesh(chainBody1[i]));
            }
             
            var pos1:Vector3D;
            var pos2:Vector3D;
            for (i = 1; i < chainBody1.length; i++ ){
                pos1 = JNumber3D.getScaleVector(Vector3D.Y_AXIS, chainBody1[i - 1].boundingSphere);
                pos2 = JNumber3D.getScaleVector(Vector3D.Y_AXIS, -chainBody1[i].boundingSphere);
                chain1[i - 1] = new JConstraintPoint(chainBody1[i - 1], pos1, chainBody1[i], pos2, 1, 0.01);
            }
        }
         
        private function findSkinBody(skin:DisplayObject3D):int
        {
            for (var i:String in PhysicsSystem.getInstance().bodys)
            {
                if (skin == physics.getMesh(PhysicsSystem.getInstance().bodys[i]))
                {
                    return int(i);
                }
            }
            return -1;
        }
       
        private function handleMousePress(event:InteractiveScene3DEvent):void
        {
            onDraging = true;
            startMousePos = new Vector3D(mouse3D.x, mouse3D.y, mouse3D.z);
            currDragBody = PhysicsSystem.getInstance().bodys[findSkinBody(event.displayObject3D)];
            planeToDragOn = new Plane3D(new Number3D(0, 0, -1), new Number3D(0, 0, -startMousePos.z));
           
            var bodyPoint:Vector3D = startMousePos.subtract(currDragBody.currentState.position);
            dragConstraint = new JConstraintWorldPoint(currDragBody, bodyPoint, startMousePos);
        }
       
        private function handleMouseMove(event:MouseEvent):void
        {
            if (onDraging)
            {
                var ray:Number3D = camera.unproject(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY);
                ray = Number3D.add(ray, new Number3D(camera.x, camera.y, camera.z));
               
                var cameraVertex3D:Vertex3D = new Vertex3D(camera.x, camera.y, camera.z);
                var rayVertex3D:Vertex3D = new Vertex3D(ray.x, ray.y, ray.z);
                var intersectPoint:Vertex3D = planeToDragOn.getIntersectionLine(cameraVertex3D, rayVertex3D);
               
                dragConstraint.worldPosition = new Vector3D(intersectPoint.x, intersectPoint.y, intersectPoint.z);
            }
        }

        private function handleMouseRelease(event:MouseEvent):void
        {
            if (onDraging)
            {
                onDraging = false;
                dragConstraint.disableConstraint();
                currDragBody.setActive();
            }
        }
       
        private function resetBody():void
        {
            if (chainBody1[0].currentState.position.y < -1000)
            {
                for (var i:String in chainBody1)
                {
                    chainBody1[i].moveTo(new Vector3D( 0, 800 + (20 * int(i) + 20), 0));
                }
            }
        }
       
        protected override function onRenderTick(event:Event = null):void {
           
            //physics.step();//dynamic timeStep
            physics.engine.integrate(0.2);//static timeStep
            resetBody();
            super.onRenderTick(event);
        }
    }
}

flash3D, jiglib, papervision3d, physics

Flash3D Physics

Dec 16th

Posted by muzer in flash3D

6 comments

使用papervision3d+jiglibflash创建刚体以及基本的鼠标键盘控制

 See Demo

Code:

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package
{
    import flash.ui.Keyboard;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.events.MouseEvent;
    import flash.geom.Matrix3D;
    import flash.geom.Vector3D;

    import jiglib.geometry.*;
    import jiglib.math.*;
    import jiglib.cof.JConfig;
    import jiglib.physics.*;
    import jiglib.physics.constraint.*;
    import jiglib.plugin.papervision3d.*;

    import org.papervision3d.cameras.CameraType;
    import org.papervision3d.core.math.Number3D;
    import org.papervision3d.core.math.Plane3D;
    import org.papervision3d.core.utils.Mouse3D;
    import org.papervision3d.events.*;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.materials.shadematerials.*;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.core.geom.renderables.Vertex3D;
    import org.papervision3d.objects.primitives.*;
    import org.papervision3d.view.BasicView;
    import org.papervision3d.view.layer.ViewportLayer;
    import org.papervision3d.view.layer.util.ViewportLayerSortMode;
    import org.papervision3d.view.stats.StatsView;

   
    [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")]
    public class Flash3DPhysics extends BasicView
    {
        private var mylight:PointLight3D;
        private var mouse3D:Mouse3D;
        private var shadeMateria:FlatShadeMaterial;
       
        private var ground:RigidBody;
        private var ballBody:Vector.<rigidbody>;
        private var boxBody:Vector.</rigidbody><rigidbody>;
        private var capsuleBody:Vector.</rigidbody><rigidbody>;
       
        private var onDraging:Boolean = false;
       
        private var currDragBody:RigidBody;
        private var dragConstraint:JConstraintWorldPoint;
        private var startMousePos:Vector3D;
        private var planeToDragOn:Plane3D;
       
        private var keyRight   :Boolean = false;
        private var keyLeft    :Boolean = false;
        private var keyForward :Boolean = false;
        private var keyReverse :Boolean = false;
        private var keyUp:Boolean = false;
       
        private var physics:Papervision3DPhysics;
         
        public function Flash3DPhysics()
        {
            super(800, 600, true, true, CameraType.TARGET);
           
            stage.addEventListener( KeyboardEvent.KEY_DOWN, keyDownHandler);
            stage.addEventListener( KeyboardEvent.KEY_UP, keyUpHandler);
            stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseRelease);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
           
            init3D();
        }

        private function init3D():void
        {
            JConfig.deactivationTime = 0.5;
            JConfig.numContactIterations = 15;
           
            physics = new Papervision3DPhysics(scene, 8);
           
            Mouse3D.enabled = true;
            mouse3D = viewport.interactiveSceneManager.mouse3D;
            viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT;
           
            mylight = new PointLight3D(true, true);
            mylight.y = 300;
            mylight.z = -400;
             
            shadeMateria = new FlatShadeMaterial(mylight, 0x77ee77);
            var materiaList :MaterialsList = new MaterialsList();
            materiaList.addMaterial(shadeMateria, "all");
           
            ground = physics.createCube(materiaList, 500, 500, 10);
            ground.movable = false;
            ground.friction = 0.2;
            ground.restitution = 0.8;
            viewport.getChildLayer(physics.getMesh(ground)).layerIndex = 1;

            var vplObjects:ViewportLayer = new ViewportLayer(viewport,null);
            vplObjects.layerIndex = 2;
            vplObjects.sortMode = ViewportLayerSortMode.Z_SORT;
            viewport.containerSprite.addLayer(vplObjects);
           
            ballBody = new Vector.</rigidbody><rigidbody>();
            var color:uint;
            for (var i:int = 0; i < 5; i++)
            {
                color = (i == 0)?0xff8888:0xeeee00;
                shadeMateria = new FlatShadeMaterial(mylight, color);
                shadeMateria.interactive = true;
                ballBody[i] = physics.createSphere(shadeMateria, 22);
                physics.getMesh(ballBody[i]).addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress);
                ballBody[i].mass = 3;
                ballBody[i].moveTo(new Vector3D( -100, 30 + (50 * i + 50), -100));
                vplObjects.addDisplayObject3D(physics.getMesh(ballBody[i]));
            }
             
            shadeMateria = new FlatShadeMaterial(mylight,0xeeee00);
            shadeMateria.interactive = true;
            materiaList = new MaterialsList();
            materiaList.addMaterial(shadeMateria,"all");
            boxBody=new Vector.<RigidBody>();
            for (i = 0; i < 5; i++)
            {
                boxBody[i] = physics.createCube(materiaList, 50, 40, 30);
                physics.getMesh(boxBody[i]).addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress);
                boxBody[i].moveTo(new Vector3D(0, 50 + (40 * i + 40), 0));
                vplObjects.addDisplayObject3D(physics.getMesh(boxBody[i]));
            }
           
            var capsuleSkin:Cylinder;
            capsuleBody = new Vector.<RigidBody>();
            for (i = 0; i < 5; i++)
            {
                capsuleSkin = new Cylinder(shadeMateria, 20, 50);
                capsuleSkin.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress);
                scene.addChild(capsuleSkin);
                vplObjects.addDisplayObject3D(capsuleSkin);
               
                capsuleBody[i] = new JCapsule(new Pv3dMesh(capsuleSkin), 20, 30);
                capsuleBody[i].moveTo(new Vector3D(100, 10 + (80 * i + 80), -100));
                PhysicsSystem.getInstance().addBody(capsuleBody[i]);
            }
           
            camera.y = mylight.y;
            camera.z = mylight.z;
             
            var stats:StatsView = new StatsView(renderer);
            addChild(stats);
             
            startRendering();
        }
       
        private function findSkinBody(skin:DisplayObject3D):int
        {
            for (var i:String in PhysicsSystem.getInstance().bodys)
            {
                if (skin == physics.getMesh(PhysicsSystem.getInstance().bodys[i]))
                {
                    return int(i);
                }
            }
            return -1;
        }
       
        private function handleMousePress(event:InteractiveScene3DEvent):void
        {
            onDraging = true;
            startMousePos = new Vector3D(mouse3D.x, mouse3D.y, mouse3D.z);
            currDragBody = PhysicsSystem.getInstance().bodys[findSkinBody(event.displayObject3D)];
            planeToDragOn = new Plane3D(new Number3D(0, 0, -1), new Number3D(0, 0, -startMousePos.z));
           
            var bodyPoint:Vector3D = startMousePos.subtract(currDragBody.currentState.position);
            dragConstraint = new JConstraintWorldPoint(currDragBody, bodyPoint, startMousePos);
            PhysicsSystem.getInstance().addConstraint(dragConstraint);
        }
       
        private function handleMouseMove(event:MouseEvent):void
        {
            if (onDraging)
            {
                var ray:Number3D = camera.unproject(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY);
                ray = Number3D.add(ray, new Number3D(camera.x, camera.y, camera.z));
               
                var cameraVertex3D:Vertex3D = new Vertex3D(camera.x, camera.y, camera.z);
                var rayVertex3D:Vertex3D = new Vertex3D(ray.x, ray.y, ray.z);
                var intersectPoint:Vertex3D = planeToDragOn.getIntersectionLine(cameraVertex3D, rayVertex3D);
               
                dragConstraint.worldPosition = new Vector3D(intersectPoint.x, intersectPoint.y, intersectPoint.z);
            }
        }

        private function handleMouseRelease(event:MouseEvent):void
        {
            if (onDraging)
            {
                onDraging = false;
                PhysicsSystem.getInstance().removeConstraint(dragConstraint);
                currDragBody.setActive();
            }
        }

        private function keyDownHandler(event:KeyboardEvent):void
        {
            switch(event.keyCode)
            {
                case Keyboard.UP:
                    keyForward = true;
                    keyReverse = false;
                    break;

                case Keyboard.DOWN:
                    keyReverse = true;
                    keyForward = false;
                    break;

                case Keyboard.LEFT:
                    keyLeft = true;
                    keyRight = false;
                    break;

                case Keyboard.RIGHT:
                    keyRight = true;
                    keyLeft = false;
                    break;
                case Keyboard.SPACE:
                    keyUp = true;
                    break;
            }
        }
       
        private function keyUpHandler(event:KeyboardEvent):void
        {
            switch(event.keyCode)
            {
                case Keyboard.UP:
                    keyForward = false;
                    break;

                case Keyboard.DOWN:
                    keyReverse = false;
                    break;

                case Keyboard.LEFT:
                    keyLeft = false;
                    break;

                case Keyboard.RIGHT:
                    keyRight = false;
                    break;
                case Keyboard.SPACE:
                    keyUp=false;
            }
        }
       
        private function resetBox():void
        {
            for (var i:int = 0; i < ballBody.length;i++ )
            {
                if (ballBody[i].currentState.position.y < -200)
                {
                    ballBody[i].moveTo(new Vector3D( 0, 1000 + (60 * i + 60), 0));
                }
            }
           
            for (i = 0; i < boxBody.length;i++ )
            {
                if (boxBody[i].currentState.position.y < -200)
                {
                    boxBody[i].moveTo(new Vector3D(0, 1000 + (60 * i + 60), 0));
                }
            }
           
            for (i = 0; i < capsuleBody.length;i++ )
            {
                if (capsuleBody[i].currentState.position.y < -200)
                {
                    capsuleBody[i].moveTo(new Vector3D(0, 1000 + (60 * i + 60), 0));
                }
            }
        }
       
        private function testFreezeObject():void {
            var _body:RigidBody;
            for (var i:int = 0; i < ballBody.length; i++ )
            {
                _body = ballBody[i];
                if (_body.isActive)
                {
                    shadeMateria = (i == 0)? new FlatShadeMaterial(mylight, 0xff8888):new FlatShadeMaterial(mylight, 0xeeee00);
                    shadeMateria.interactive = true;
                    physics.getMesh(_body).material = shadeMateria;
                }
                else
                {
                    shadeMateria = new FlatShadeMaterial(mylight, 0xff7777);
                    shadeMateria.interactive = true;
                    physics.getMesh(_body).material = shadeMateria;
                }
            }
           
            for each (_body in boxBody)
            {
                if (_body.isActive)
                {
                    shadeMateria = new FlatShadeMaterial(mylight, 0xeeee00);
                    shadeMateria.interactive = true;
                    physics.getMesh(_body).material = shadeMateria;
                }
                else
                {
                    shadeMateria = new FlatShadeMaterial(mylight, 0xff7777);
                    shadeMateria.interactive = true;
                    physics.getMesh(_body).material = shadeMateria;
                }
            }
            for each (_body in capsuleBody)
            {
                if (_body.isActive)
                {
                    shadeMateria = new FlatShadeMaterial(mylight, 0xeeee00);
                    shadeMateria.interactive = true;
                    physics.getMesh(_body).material = shadeMateria;
                }
                else
                {
                    shadeMateria = new FlatShadeMaterial(mylight, 0xff7777);
                    shadeMateria.interactive = true;
                    physics.getMesh(_body).material = shadeMateria;
                }
            }
        }


        protected override function onRenderTick(event:Event = null):void {
           
            if(keyLeft)
            {
                ballBody[0].addWorldForce(new Vector3D(-60,0,0),ballBody[0].currentState.position);
            }
            if(keyRight)
            {
                ballBody[0].addWorldForce(new Vector3D(60,0,0),ballBody[0].currentState.position);
            }
            if(keyForward)
            {
                ballBody[0].addWorldForce(new Vector3D(0,0,60),ballBody[0].currentState.position);
            }
            if(keyReverse)
            {
                ballBody[0].addWorldForce(new Vector3D(0,0,-60),ballBody[0].currentState.position);
            }
            if(keyUp)
            {
                ballBody[0].addWorldForce(new Vector3D(0, 60, 0), ballBody[0].currentState.position);
            }
           
            //physics.step();//dynamic timeStep
            PhysicsSystem.getInstance().integrate(0.2);//static timeStep
            resetBox();
            //testFreezeObject();
            super.onRenderTick(event);
        }
    }
}

flash3D, jiglib, papervision3d, physics
DSCF1542

My first post

Dec 15th

Posted by muzer in photograph

2 comments

Hello World!

summer palace

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summer palace
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