Muzer's Blog
Game Developing Technologies
Game Developing Technologies
Jan 22nd
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 | package { import flash.display.*; import flash.events.*; import flash.ui.Keyboard; import flash.geom.Vector3D; import org.papervision3d.cameras.SpringCamera3D; import org.papervision3d.core.clipping.FrustumClipping; import org.papervision3d.core.math.Number3D; import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.materials.shadematerials.FlatShadeMaterial; import org.papervision3d.objects.parsers.*; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.objects.parsers.Collada; import org.papervision3d.view.BasicView; import org.papervision3d.view.stats.StatsView; import org.papervision3d.view.layer.ViewportLayer; import org.papervision3d.view.layer.util.ViewportLayerSortMode; import jiglib.cof.JConfig; import jiglib.math.*; import jiglib.physics.*; import jiglib.geometry.*; import jiglib.vehicles.JCar; import jiglib.vehicles.JWheel; import jiglib.plugin.papervision3d.*; [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")] public class CarDriveOnTerrain extends BasicView { [Embed(source="res/hightmap2.jpg")] public var TERRIAN_MAP:Class; private var springCamera:SpringCamera3D; private var mylight:PointLight3D; private var terrain:JTerrain; private var carBody:JCar; private var carSkin:Collada; private var steerFR :DisplayObject3D; private var steerFL :DisplayObject3D; private var wheelFR :DisplayObject3D; private var wheelFL :DisplayObject3D; private var wheelBR :DisplayObject3D; private var wheelBL :DisplayObject3D; private var vplObjects:ViewportLayer; private var physics:Papervision3DPhysics; public function CarDriveOnTerrain() { super(800, 600, true, true); stage.addEventListener( KeyboardEvent.KEY_DOWN, keyDownHandler ); stage.addEventListener( KeyboardEvent.KEY_UP, keyUpHandler ); init3D(); } private function init3D():void { physics = new Papervision3DPhysics(scene, 8); renderer.clipping = new FrustumClipping(FrustumClipping.BOTTOM | FrustumClipping.NEAR); viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT; springCamera = new SpringCamera3D(); springCamera.y = 5000; springCamera.mass = 10; springCamera.damping = 10; springCamera.stiffness = 1; springCamera.positionOffset = new Number3D(0, 100, -150); mylight = new PointLight3D(true, true); mylight.y = 5000; var terrainBMD:Bitmap = new TERRIAN_MAP; var shadeMateria:FlatShadeMaterial = new FlatShadeMaterial(mylight, 0x77ee77); //create terrain terrain = physics.createTerrain(terrainBMD.bitmapData, shadeMateria, 10000, 10000, 800, 30, 30); viewport.getChildLayer(DisplayObject3D(terrain.terrainMesh)).layerIndex = 0; //init car skin shadeMateria = new FlatShadeMaterial(mylight,0xeeeeff); var materiaList:MaterialsList = new MaterialsList(); materiaList.addMaterial(shadeMateria,"all"); carSkin = new Collada("res/car.DAE", materiaList, 0.01); carSkin.addEventListener(FileLoadEvent.LOAD_COMPLETE,onCarLoaded); springCamera.target = carSkin; var stats:StatsView = new StatsView(renderer); addChild(stats); } private function onCarLoaded(e:FileLoadEvent):void { scene.addChild(carSkin); //init car physics carBody = new JCar(new Pv3dMesh(carSkin)); carBody.setCar(40,5,600); carBody.chassis.moveTo(new Vector3D( 4000, 100, -3000)); carBody.chassis.mass = 9; carBody.chassis.sideLengths = new Vector3D(40, 20, 90); physics.addBody(carBody.chassis); carBody.setupWheel("WheelFL", new Vector3D( -20, -10, 25), 1.2, 1.2, 3, 10, 0.4, 0.6, 2); carBody.setupWheel("WheelFR", new Vector3D(20, -10, 25), 1.2, 1.2, 3, 10, 0.4, 0.6, 2); carBody.setupWheel("WheelBL", new Vector3D( -20, -10, -25), 1.2, 1.2, 3, 10, 0.4, 0.6, 2); carBody.setupWheel("WheelBR", new Vector3D(20, -10, -25), 1.2, 1.2, 3, 10, 0.4, 0.6, 2); var shadeMateria:FlatShadeMaterial = new FlatShadeMaterial(mylight, 0x777777); steerFL = carSkin.getChildByName( "WheelFL", true ); steerFR = carSkin.getChildByName( "WheelFR", true ); wheelFL = carSkin.getChildByName( "WheelFL_PIVOT", true ); wheelFL.material = shadeMateria; wheelFR = carSkin.getChildByName( "WheelFR_PIVOT", true ); wheelFR.material = shadeMateria; wheelBL = carSkin.getChildByName( "WheelBL", true ); wheelBL.material = shadeMateria; wheelBR = carSkin.getChildByName( "WheelBR", true ); wheelBR.material = shadeMateria; var vplCar:ViewportLayer = viewport.getChildLayer(carSkin.getChildByName("Chassis",true)); vplCar.addDisplayObject3D(wheelFR); vplCar.addDisplayObject3D(wheelFL); vplCar.addDisplayObject3D(wheelBR); vplCar.addDisplayObject3D(wheelBL); vplCar.layerIndex = 2; startRendering(); } private function keyDownHandler(event :KeyboardEvent):void { switch(event.keyCode) { case Keyboard.UP: carBody.setAccelerate(1); break; case Keyboard.DOWN: carBody.setAccelerate(-1); break; case Keyboard.LEFT: carBody.setSteer(["WheelFL", "WheelFR"], -1); break; case Keyboard.RIGHT: carBody.setSteer(["WheelFL", "WheelFR"], 1); break; case Keyboard.SPACE: carBody.setHBrake(1); break; } } private function keyUpHandler(event:KeyboardEvent):void { switch(event.keyCode) { case Keyboard.UP: carBody.setAccelerate(0); break; case Keyboard.DOWN: carBody.setAccelerate(0); break; case Keyboard.LEFT: carBody.setSteer(["WheelFL", "WheelFR"], 0); break; case Keyboard.RIGHT: carBody.setSteer(["WheelFL", "WheelFR"], 0); break; case Keyboard.SPACE: carBody.setHBrake(0); } } private function updateWheelSkin():void { steerFL.rotationY = carBody.wheels["WheelFL"].getSteerAngle(); steerFR.rotationY = carBody.wheels["WheelFR"].getSteerAngle(); wheelFL.pitch(carBody.wheels["WheelFL"].getRollAngle()); wheelFR.pitch(carBody.wheels["WheelFR"].getRollAngle()); wheelBL.roll(carBody.wheels["WheelBL"].getRollAngle()); wheelBR.roll(carBody.wheels["WheelBR"].getRollAngle()); steerFL.y = carBody.wheels["WheelFL"].getActualPos().y; steerFR.y = carBody.wheels["WheelFR"].getActualPos().y; wheelBL.y = carBody.wheels["WheelBL"].getActualPos().y; wheelBR.y = carBody.wheels["WheelBR"].getActualPos().y; } protected override function onRenderTick(event:Event = null):void { //physics.step(); physics.engine.integrate(0.12); updateWheelSkin(); renderer.renderScene(scene, springCamera, viewport); } } } |
Jan 22nd
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 | package { import flash.display.Bitmap; import flash.ui.Keyboard; import flash.events.Event; import flash.events.KeyboardEvent; import flash.geom.Vector3D; import org.papervision3d.cameras.CameraType; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.shadematerials.FlatShadeMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.*; import org.papervision3d.view.BasicView; import org.papervision3d.view.stats.StatsView; import org.papervision3d.view.layer.ViewportLayer; import org.papervision3d.view.layer.util.ViewportLayerSortMode; import jiglib.cof.JConfig; import jiglib.geometry.*; import jiglib.math.*; import jiglib.physics.RigidBody; import jiglib.plugin.papervision3d.*; [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")] public class TestTerrain extends BasicView { [Embed(source="res/hightmap1.jpg")] public var TERRIAN_MAP:Class; private var terrain:JTerrain; private var ballBody:Vector.<rigidbody>; private var boxBody:Vector.</rigidbody><rigidbody>; private var capsuleBody:Vector.</rigidbody><rigidbody>; private var physics:Papervision3DPhysics; private var keyRight :Boolean = false; private var keyLeft :Boolean = false; private var keyForward :Boolean = false; private var keyReverse :Boolean = false; private var keyUp:Boolean = false; public function TestTerrain() { super(800, 600, true, true, CameraType.TARGET); stage.addEventListener( KeyboardEvent.KEY_DOWN, keyDownHandler); stage.addEventListener( KeyboardEvent.KEY_UP, keyUpHandler); init(); var stats:StatsView = new StatsView(renderer); addChild(stats); } private function init():void { viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT; physics = new Papervision3DPhysics(scene, 8); var mylight:PointLight3D = new PointLight3D(true, true); mylight.y = 600; mylight.z = -400; camera.y = mylight.y; camera.z = mylight.z; var terrainBMD:Bitmap = new TERRIAN_MAP; var shadeMateria:FlatShadeMaterial = new FlatShadeMaterial(mylight, 0x77ee77); //create terrain terrain = physics.createTerrain(terrainBMD.bitmapData, shadeMateria, 800, 800, 350, 10, 10); terrain.friction = 0.2; viewport.getChildLayer(DisplayObject3D(terrain.terrainMesh)).layerIndex = 1; var vplObjects:ViewportLayer = new ViewportLayer(viewport,null); vplObjects.layerIndex = 2; vplObjects.sortMode = ViewportLayerSortMode.Z_SORT; viewport.containerSprite.addLayer(vplObjects); ballBody = new Vector.</rigidbody><rigidbody>(); var color:uint; for (var i:int = 0; i < 6; i++) { color = (i == 0)?0xff8888:0xeeee00; shadeMateria = new FlatShadeMaterial(mylight, color); ballBody[i] = physics.createSphere(shadeMateria, 25); ballBody[i].moveTo(new Vector3D( 0, 100 + (60 * i + 60), 200)); vplObjects.addDisplayObject3D(physics.getMesh(ballBody[i])); } ballBody[0].mass = 10; shadeMateria = new FlatShadeMaterial(mylight,0xeeee00); var materiaList:MaterialsList = new MaterialsList(); materiaList.addMaterial(shadeMateria,"all"); boxBody=new Vector.<RigidBody>(); for (i = 0; i < 2; i++) { boxBody[i] = physics.createCube(materiaList, 50, 40, 30); boxBody[i].moveTo(new Vector3D(-200, 100 + (50 * i + 50), 0)); vplObjects.addDisplayObject3D(physics.getMesh(boxBody[i])); } var capsuleSkin:Cylinder; capsuleBody = new Vector.<RigidBody>(); for (i = 0; i < 2; i++) { capsuleSkin = new Cylinder(shadeMateria, 20, 50); scene.addChild(capsuleSkin); vplObjects.addDisplayObject3D(capsuleSkin); capsuleBody[i] = new JCapsule(new Pv3dMesh(capsuleSkin), 20, 30); capsuleBody[i].moveTo(new Vector3D(200, 100 + (80 * i + 80), 0)); physics.addBody(capsuleBody[i]); } startRendering(); } private function keyDownHandler(event:KeyboardEvent):void { switch(event.keyCode) { case Keyboard.UP: keyForward = true; keyReverse = false; break; case Keyboard.DOWN: keyReverse = true; keyForward = false; break; case Keyboard.LEFT: keyLeft = true; keyRight = false; break; case Keyboard.RIGHT: keyRight = true; keyLeft = false; break; case Keyboard.SPACE: keyUp = true; break; } } private function keyUpHandler(event:KeyboardEvent):void { switch(event.keyCode) { case Keyboard.UP: keyForward = false; break; case Keyboard.DOWN: keyReverse = false; break; case Keyboard.LEFT: keyLeft = false; break; case Keyboard.RIGHT: keyRight = false; break; case Keyboard.SPACE: keyUp=false; } } override protected function onRenderTick(event:Event=null):void { if(keyLeft) { ballBody[0].addWorldForce(new Vector3D(-100,0,0),ballBody[0].currentState.position); } if(keyRight) { ballBody[0].addWorldForce(new Vector3D(100,0,0),ballBody[0].currentState.position); } if(keyForward) { ballBody[0].addWorldForce(new Vector3D(0,0,100),ballBody[0].currentState.position); } if(keyReverse) { ballBody[0].addWorldForce(new Vector3D(0,0,-100),ballBody[0].currentState.position); } if(keyUp) { ballBody[0].addWorldForce(new Vector3D(0, 100, 0), ballBody[0].currentState.position); } physics.engine.integrate(0.2); renderer.renderScene(scene, camera, viewport); } } } |
Dec 16th
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 | package { import flash.display.*; import flash.events.*; import flash.ui.Keyboard; import flash.geom.Vector3D; import org.papervision3d.cameras.CameraType; import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.materials.shadematerials.FlatShadeMaterial; import org.papervision3d.objects.parsers.*; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.objects.parsers.Collada; import org.papervision3d.view.BasicView; import org.papervision3d.view.stats.StatsView; import org.papervision3d.view.layer.ViewportLayer; import org.papervision3d.view.layer.util.ViewportLayerSortMode; import jiglib.math.*; import jiglib.physics.*; import jiglib.vehicles.JCar; import jiglib.vehicles.JWheel; import jiglib.plugin.papervision3d.*; [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")] public class CarDrive extends BasicView { private var mylight:PointLight3D; private var carBody:JCar; private var carSkin:Collada; private var steerFR :DisplayObject3D; private var steerFL :DisplayObject3D; private var wheelFR :DisplayObject3D; private var wheelFL :DisplayObject3D; private var wheelBR :DisplayObject3D; private var wheelBL :DisplayObject3D; private var vplObjects:ViewportLayer; private var physics:Papervision3DPhysics; public function CarDrive() { super(800, 600, true, true, CameraType.TARGET); stage.addEventListener( KeyboardEvent.KEY_DOWN, keyDownHandler ); stage.addEventListener( KeyboardEvent.KEY_UP, keyUpHandler ); init3D(); } private function init3D():void { physics = new Papervision3DPhysics(scene, 6); viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT; mylight = new PointLight3D(true, true); mylight.y = 300; mylight.z = -400; var shadeMateria:FlatShadeMaterial = new FlatShadeMaterial(mylight, 0x77ee77); var ground:RigidBody = physics.createGround(shadeMateria, 500, 0); viewport.getChildLayer(physics.getMesh(ground)).layerIndex = 0; //init car skin shadeMateria = new FlatShadeMaterial(mylight,0xeeeeff); var materiaList:MaterialsList = new MaterialsList(); materiaList.addMaterial(shadeMateria,"all"); carSkin = new Collada("res/car.DAE", materiaList, 0.01); carSkin.addEventListener(FileLoadEvent.LOAD_COMPLETE,onCarLoaded); camera.y = mylight.y; camera.z = mylight.z; var stats:StatsView = new StatsView(renderer); addChild(stats); } private function onCarLoaded(e:FileLoadEvent):void { scene.addChild(carSkin); //init car physics carBody = new JCar(new Pv3dMesh(carSkin)); carBody.setCar(40,5,500); carBody.chassis.moveTo(new Vector3D( 0, 100, 0)); carBody.chassis.rotationY = -90; carBody.chassis.mass = 9; carBody.chassis.sideLengths = new Vector3D(40, 20, 90); physics.addBody(carBody.chassis); carBody.setupWheel("WheelFL", new Vector3D( -20, -10, 25), 1.2, 1.2, 3, 8, 0.4, 0.6, 2); carBody.setupWheel("WheelFR", new Vector3D(20, -10, 25), 1.2, 1.2, 3, 8, 0.4, 0.6, 2); carBody.setupWheel("WheelBL", new Vector3D( -20, -10, -25), 1.2, 1.2, 3, 8, 0.4, 0.6, 2); carBody.setupWheel("WheelBR", new Vector3D(20, -10, -25), 1.2, 1.2, 3, 8, 0.4, 0.6, 2); var shadeMateria:FlatShadeMaterial = new FlatShadeMaterial(mylight, 0x777777); steerFL = carSkin.getChildByName( "WheelFL", true ); steerFR = carSkin.getChildByName( "WheelFR", true ); wheelFL = carSkin.getChildByName( "WheelFL_PIVOT", true ); wheelFL.material = shadeMateria; wheelFR = carSkin.getChildByName( "WheelFR_PIVOT", true ); wheelFR.material = shadeMateria; wheelBL = carSkin.getChildByName( "WheelBL", true ); wheelBL.material = shadeMateria; wheelBR = carSkin.getChildByName( "WheelBR", true ); wheelBR.material = shadeMateria; var vplCar:ViewportLayer = viewport.getChildLayer(carSkin.getChildByName("Chassis",true)); vplCar.addDisplayObject3D(wheelFR); vplCar.addDisplayObject3D(wheelFL); vplCar.addDisplayObject3D(wheelBR); vplCar.addDisplayObject3D(wheelBL); vplCar.layerIndex = 2; shadeMateria = new FlatShadeMaterial(mylight, 0x77ee77); var materiaList :MaterialsList = new MaterialsList(); materiaList.addMaterial(shadeMateria, "all"); var ramp1:RigidBody = physics.createCube(materiaList, 400, 200, 10); ramp1.movable = false; ramp1.moveTo(new Vector3D(0, 33, 250)); ramp1.rotationX = -20; vplCar.addDisplayObject3D(physics.getMesh(ramp1)); var ramp2:RigidBody = physics.createCube(materiaList, 400, 200, 10); ramp2.movable = false; ramp2.moveTo(new Vector3D(0, 33, 440)); ramp2.rotationX = 20; vplCar.addDisplayObject3D(physics.getMesh(ramp2)); shadeMateria = new FlatShadeMaterial(mylight, 0xeeee00); materiaList = new MaterialsList(); materiaList.addMaterial(shadeMateria, "all"); var boxBody:Array = new Array(); for (var i:int = 0; i < 2; i++) { boxBody[i] = physics.createCube(materiaList, 40, 40, 40); boxBody[i].moveTo(new Vector3D(-100, 30 + (50 * i + 50), 0)); vplCar.addDisplayObject3D(boxBody[i].skin.mesh); } startRendering(); } private function keyDownHandler(event :KeyboardEvent):void { switch(event.keyCode) { case Keyboard.UP: carBody.setAccelerate(1); break; case Keyboard.DOWN: carBody.setAccelerate(-1); break; case Keyboard.LEFT: carBody.setSteer(["WheelFL", "WheelFR"], -1); break; case Keyboard.RIGHT: carBody.setSteer(["WheelFL", "WheelFR"], 1); break; case Keyboard.SPACE: carBody.setHBrake(1); break; } } private function keyUpHandler(event:KeyboardEvent):void { switch(event.keyCode) { case Keyboard.UP: carBody.setAccelerate(0); break; case Keyboard.DOWN: carBody.setAccelerate(0); break; case Keyboard.LEFT: carBody.setSteer(["WheelFL", "WheelFR"], 0); break; case Keyboard.RIGHT: carBody.setSteer(["WheelFL", "WheelFR"], 0); break; case Keyboard.SPACE: carBody.setHBrake(0); } } private function updateWheelSkin():void { steerFL.rotationY = carBody.wheels["WheelFL"].getSteerAngle(); steerFR.rotationY = carBody.wheels["WheelFR"].getSteerAngle(); wheelFL.pitch(carBody.wheels["WheelFL"].getRollAngle()); wheelFR.pitch(carBody.wheels["WheelFR"].getRollAngle()); wheelBL.roll(carBody.wheels["WheelBL"].getRollAngle()); wheelBR.roll(carBody.wheels["WheelBR"].getRollAngle()); steerFL.y = carBody.wheels["WheelFL"].getActualPos().y; steerFR.y = carBody.wheels["WheelFR"].getActualPos().y; wheelBL.y = carBody.wheels["WheelBL"].getActualPos().y; wheelBR.y = carBody.wheels["WheelBR"].getActualPos().y; } protected override function onRenderTick(event:Event = null):void { //physics.step(); physics.engine.integrate(0.12); updateWheelSkin(); super.onRenderTick(event); } } } |
Dec 16th
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 | package { import flash.ui.Keyboard; import flash.events.Event; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.geom.Vector3D; import jiglib.geometry.*; import jiglib.math.*; import jiglib.cof.JConfig; import jiglib.physics.*; import jiglib.physics.constraint.*; import jiglib.plugin.papervision3d.*; import org.papervision3d.cameras.CameraType; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.core.utils.Mouse3D; import org.papervision3d.events.*; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.materials.shadematerials.*; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.objects.primitives.*; import org.papervision3d.view.BasicView; import org.papervision3d.view.layer.ViewportLayer; import org.papervision3d.view.layer.util.ViewportLayerSortMode; import org.papervision3d.view.stats.StatsView; [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")] public class HingeJointTest extends BasicView { private var mylight:PointLight3D; private var mouse3D:Mouse3D; private var shadeMateria:FlatShadeMaterial; private var vplObjects:ViewportLayer; private var ground:RigidBody; private var chainBody:Vector.<rigidbody>; private var chain:Vector.<hingejoint>; private var onDraging:Boolean = false; private var currDragBody:RigidBody; private var dragConstraint:JConstraintWorldPoint; private var startMousePos:Vector3D; private var planeToDragOn:Plane3D; private var physics:Papervision3DPhysics; public function HingeJointTest() { super(800, 600, true, true, CameraType.TARGET); stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseRelease); stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove); Mouse3D.enabled = true; mouse3D = viewport.interactiveSceneManager.mouse3D; viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT; mylight = new PointLight3D(true, true); mylight.y = 300; mylight.z = -400; camera.y = mylight.y; camera.z = mylight.z; var stats:StatsView = new StatsView(renderer); addChild(stats); startRendering(); initObject(); } private function initObject():void { JConfig.numContactIterations = 12; physics = new Papervision3DPhysics(scene, 8); shadeMateria = new FlatShadeMaterial(mylight, 0x77ee77); var materiaList :MaterialsList = new MaterialsList(); materiaList.addMaterial(shadeMateria, "all"); ground = physics.createCube(materiaList, 500, 500, 10); ground.movable = false; viewport.getChildLayer(physics.getMesh(ground)).layerIndex = 1; vplObjects = new ViewportLayer(viewport,null); vplObjects.layerIndex = 2; vplObjects.sortMode = ViewportLayerSortMode.Z_SORT; viewport.containerSprite.addLayer(vplObjects); shadeMateria = new FlatShadeMaterial(mylight, 0xeeee00); shadeMateria.interactive = true; materiaList = new MaterialsList(); materiaList.addMaterial(shadeMateria, "all"); chain = new Vector.</hingejoint><hingejoint>(); chainBody = new Vector.<rigidbody>(); for (var i:int = 0; i < 10; i++) { chainBody[i] = physics.createCube(materiaList, 40, 20, 40); chainBody[i].maxLinVelocities = 200; chainBody[i].maxRotVelocities = 10; physics.getMesh(chainBody[i]).addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress); chainBody[i].moveTo(new Vector3D( 0, 130 + (45 * i + 45), 0)); if (i > 0) { //disable some collisions between adjacent pairs chainBody[i].disableCollisions(chainBody[i - 1]); } vplObjects.addDisplayObject3D(physics.getMesh(chainBody[i])); } var pos1:Vector3D; var pos2:Vector3D; for (i = 1; i < chainBody.length; i++ ){ //set up the hinge joints. chain[i-1] = new HingeJoint(chainBody[i - 1], chainBody[i], Vector3D.X_AXIS, new Vector3D(0, 15, 0), 10, 50, 50, 0.1, 0.5); } } private function findSkinBody(skin:DisplayObject3D):int { for (var i:String in PhysicsSystem.getInstance().bodys) { if (skin == physics.getMesh(PhysicsSystem.getInstance().bodys[i])) { return int(i); } } return -1; } private function handleMousePress(event:InteractiveScene3DEvent):void { onDraging = true; startMousePos = new Vector3D(mouse3D.x, mouse3D.y, mouse3D.z); currDragBody = PhysicsSystem.getInstance().bodys[findSkinBody(event.displayObject3D)]; planeToDragOn = new Plane3D(new Number3D(0, 0, -1), new Number3D(0, 0, -startMousePos.z)); var bodyPoint:Vector3D = startMousePos.subtract(currDragBody.currentState.position); dragConstraint = new JConstraintWorldPoint(currDragBody, bodyPoint, startMousePos); } private function handleMouseMove(event:MouseEvent):void { if (onDraging) { var ray:Number3D = camera.unproject(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY); ray = Number3D.add(ray, new Number3D(camera.x, camera.y, camera.z)); var cameraVertex3D:Vertex3D = new Vertex3D(camera.x, camera.y, camera.z); var rayVertex3D:Vertex3D = new Vertex3D(ray.x, ray.y, ray.z); var intersectPoint:Vertex3D = planeToDragOn.getIntersectionLine(cameraVertex3D, rayVertex3D); dragConstraint.worldPosition = new Vector3D(intersectPoint.x, intersectPoint.y, intersectPoint.z); } } private function handleMouseRelease(event:MouseEvent):void { if (onDraging) { onDraging = false; dragConstraint.disableConstraint(); currDragBody.setActive(); } } private function resetBody():void { if (chainBody[0].currentState.position.y < -1000) { for (var i:String in chainBody) { chainBody[i].moveTo(new Vector3D( 0, 800 + (45 * int(i) + 45), 0)); } } } protected override function onRenderTick(event:Event = null):void { //physics.step();//dynamic timeStep physics.engine.integrate(0.2);//static timeStep resetBody(); super.onRenderTick(event); } } } |
Dec 16th
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 | package { import flash.ui.Keyboard; import flash.events.Event; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.geom.Vector3D; import jiglib.geometry.*; import jiglib.math.*; import jiglib.cof.JConfig; import jiglib.physics.*; import jiglib.physics.constraint.*; import jiglib.plugin.papervision3d.*; import org.papervision3d.cameras.CameraType; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.core.utils.Mouse3D; import org.papervision3d.events.*; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.materials.shadematerials.*; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.objects.primitives.*; import org.papervision3d.view.BasicView; import org.papervision3d.view.layer.ViewportLayer; import org.papervision3d.view.layer.util.ViewportLayerSortMode; import org.papervision3d.view.stats.StatsView; [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")] public class Constraints extends BasicView { private var mylight:PointLight3D; private var mouse3D:Mouse3D; private var shadeMateria:FlatShadeMaterial; private var vplObjects:ViewportLayer; private var ground:RigidBody; private var chainBody1:Vector.<rigidbody>; private var chain1:Vector.<jconstraintpoint>; private var onDraging:Boolean = false; private var currDragBody:RigidBody; private var dragConstraint:JConstraintWorldPoint; private var startMousePos:Vector3D; private var planeToDragOn:Plane3D; private var physics:Papervision3DPhysics; public function Constraints() { super(800, 600, true, true, CameraType.TARGET); stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseRelease); stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove); Mouse3D.enabled = true; mouse3D = viewport.interactiveSceneManager.mouse3D; viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT; mylight = new PointLight3D(true, true); mylight.y = 300; mylight.z = -400; camera.y = mylight.y; camera.z = mylight.z; var stats:StatsView = new StatsView(renderer); addChild(stats); startRendering(); initObject(); } private function initObject():void { JConfig.numContactIterations = 15; physics = new Papervision3DPhysics(scene, 8); shadeMateria = new FlatShadeMaterial(mylight, 0x77ee77); var materiaList :MaterialsList = new MaterialsList(); materiaList.addMaterial(shadeMateria, "all"); ground = physics.createCube(materiaList, 500, 500, 10); ground.y = -50; ground.movable = false; viewport.getChildLayer(physics.getMesh(ground)).layerIndex = 1; vplObjects = new ViewportLayer(viewport,null); vplObjects.layerIndex = 2; vplObjects.sortMode = ViewportLayerSortMode.Z_SORT; viewport.containerSprite.addLayer(vplObjects); shadeMateria = new FlatShadeMaterial(mylight, 0xeeee00); shadeMateria.interactive = true; chain1 = new Vector.</jconstraintpoint><jconstraintpoint>(); chainBody1 = new Vector.<rigidbody>(); for (var i:int = 0; i < 12; i++) { chainBody1[i] = physics.createSphere(shadeMateria, 15,6,3); chainBody1[i].maxLinVelocities = 100; chainBody1[i].maxRotVelocities = 10; physics.getMesh(chainBody1[i]).addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress); chainBody1[i].moveTo(new Vector3D( 0, 100 + (20 * i + 20), 0)); vplObjects.addDisplayObject3D(physics.getMesh(chainBody1[i])); } var pos1:Vector3D; var pos2:Vector3D; for (i = 1; i < chainBody1.length; i++ ){ pos1 = JNumber3D.getScaleVector(Vector3D.Y_AXIS, chainBody1[i - 1].boundingSphere); pos2 = JNumber3D.getScaleVector(Vector3D.Y_AXIS, -chainBody1[i].boundingSphere); chain1[i - 1] = new JConstraintPoint(chainBody1[i - 1], pos1, chainBody1[i], pos2, 1, 0.01); } } private function findSkinBody(skin:DisplayObject3D):int { for (var i:String in PhysicsSystem.getInstance().bodys) { if (skin == physics.getMesh(PhysicsSystem.getInstance().bodys[i])) { return int(i); } } return -1; } private function handleMousePress(event:InteractiveScene3DEvent):void { onDraging = true; startMousePos = new Vector3D(mouse3D.x, mouse3D.y, mouse3D.z); currDragBody = PhysicsSystem.getInstance().bodys[findSkinBody(event.displayObject3D)]; planeToDragOn = new Plane3D(new Number3D(0, 0, -1), new Number3D(0, 0, -startMousePos.z)); var bodyPoint:Vector3D = startMousePos.subtract(currDragBody.currentState.position); dragConstraint = new JConstraintWorldPoint(currDragBody, bodyPoint, startMousePos); } private function handleMouseMove(event:MouseEvent):void { if (onDraging) { var ray:Number3D = camera.unproject(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY); ray = Number3D.add(ray, new Number3D(camera.x, camera.y, camera.z)); var cameraVertex3D:Vertex3D = new Vertex3D(camera.x, camera.y, camera.z); var rayVertex3D:Vertex3D = new Vertex3D(ray.x, ray.y, ray.z); var intersectPoint:Vertex3D = planeToDragOn.getIntersectionLine(cameraVertex3D, rayVertex3D); dragConstraint.worldPosition = new Vector3D(intersectPoint.x, intersectPoint.y, intersectPoint.z); } } private function handleMouseRelease(event:MouseEvent):void { if (onDraging) { onDraging = false; dragConstraint.disableConstraint(); currDragBody.setActive(); } } private function resetBody():void { if (chainBody1[0].currentState.position.y < -1000) { for (var i:String in chainBody1) { chainBody1[i].moveTo(new Vector3D( 0, 800 + (20 * int(i) + 20), 0)); } } } protected override function onRenderTick(event:Event = null):void { //physics.step();//dynamic timeStep physics.engine.integrate(0.2);//static timeStep resetBody(); super.onRenderTick(event); } } } |
Dec 16th
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 | package { import flash.ui.Keyboard; import flash.events.Event; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.geom.Matrix3D; import flash.geom.Vector3D; import jiglib.geometry.*; import jiglib.math.*; import jiglib.cof.JConfig; import jiglib.physics.*; import jiglib.physics.constraint.*; import jiglib.plugin.papervision3d.*; import org.papervision3d.cameras.CameraType; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.core.utils.Mouse3D; import org.papervision3d.events.*; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.materials.shadematerials.*; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.objects.primitives.*; import org.papervision3d.view.BasicView; import org.papervision3d.view.layer.ViewportLayer; import org.papervision3d.view.layer.util.ViewportLayerSortMode; import org.papervision3d.view.stats.StatsView; [SWF(width="800", height="600", backgroundColor="#ffffff", frameRate="60")] public class Flash3DPhysics extends BasicView { private var mylight:PointLight3D; private var mouse3D:Mouse3D; private var shadeMateria:FlatShadeMaterial; private var ground:RigidBody; private var ballBody:Vector.<rigidbody>; private var boxBody:Vector.</rigidbody><rigidbody>; private var capsuleBody:Vector.</rigidbody><rigidbody>; private var onDraging:Boolean = false; private var currDragBody:RigidBody; private var dragConstraint:JConstraintWorldPoint; private var startMousePos:Vector3D; private var planeToDragOn:Plane3D; private var keyRight :Boolean = false; private var keyLeft :Boolean = false; private var keyForward :Boolean = false; private var keyReverse :Boolean = false; private var keyUp:Boolean = false; private var physics:Papervision3DPhysics; public function Flash3DPhysics() { super(800, 600, true, true, CameraType.TARGET); stage.addEventListener( KeyboardEvent.KEY_DOWN, keyDownHandler); stage.addEventListener( KeyboardEvent.KEY_UP, keyUpHandler); stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseRelease); stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove); init3D(); } private function init3D():void { JConfig.deactivationTime = 0.5; JConfig.numContactIterations = 15; physics = new Papervision3DPhysics(scene, 8); Mouse3D.enabled = true; mouse3D = viewport.interactiveSceneManager.mouse3D; viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT; mylight = new PointLight3D(true, true); mylight.y = 300; mylight.z = -400; shadeMateria = new FlatShadeMaterial(mylight, 0x77ee77); var materiaList :MaterialsList = new MaterialsList(); materiaList.addMaterial(shadeMateria, "all"); ground = physics.createCube(materiaList, 500, 500, 10); ground.movable = false; ground.friction = 0.2; ground.restitution = 0.8; viewport.getChildLayer(physics.getMesh(ground)).layerIndex = 1; var vplObjects:ViewportLayer = new ViewportLayer(viewport,null); vplObjects.layerIndex = 2; vplObjects.sortMode = ViewportLayerSortMode.Z_SORT; viewport.containerSprite.addLayer(vplObjects); ballBody = new Vector.</rigidbody><rigidbody>(); var color:uint; for (var i:int = 0; i < 5; i++) { color = (i == 0)?0xff8888:0xeeee00; shadeMateria = new FlatShadeMaterial(mylight, color); shadeMateria.interactive = true; ballBody[i] = physics.createSphere(shadeMateria, 22); physics.getMesh(ballBody[i]).addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress); ballBody[i].mass = 3; ballBody[i].moveTo(new Vector3D( -100, 30 + (50 * i + 50), -100)); vplObjects.addDisplayObject3D(physics.getMesh(ballBody[i])); } shadeMateria = new FlatShadeMaterial(mylight,0xeeee00); shadeMateria.interactive = true; materiaList = new MaterialsList(); materiaList.addMaterial(shadeMateria,"all"); boxBody=new Vector.<RigidBody>(); for (i = 0; i < 5; i++) { boxBody[i] = physics.createCube(materiaList, 50, 40, 30); physics.getMesh(boxBody[i]).addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress); boxBody[i].moveTo(new Vector3D(0, 50 + (40 * i + 40), 0)); vplObjects.addDisplayObject3D(physics.getMesh(boxBody[i])); } var capsuleSkin:Cylinder; capsuleBody = new Vector.<RigidBody>(); for (i = 0; i < 5; i++) { capsuleSkin = new Cylinder(shadeMateria, 20, 50); capsuleSkin.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress); scene.addChild(capsuleSkin); vplObjects.addDisplayObject3D(capsuleSkin); capsuleBody[i] = new JCapsule(new Pv3dMesh(capsuleSkin), 20, 30); capsuleBody[i].moveTo(new Vector3D(100, 10 + (80 * i + 80), -100)); PhysicsSystem.getInstance().addBody(capsuleBody[i]); } camera.y = mylight.y; camera.z = mylight.z; var stats:StatsView = new StatsView(renderer); addChild(stats); startRendering(); } private function findSkinBody(skin:DisplayObject3D):int { for (var i:String in PhysicsSystem.getInstance().bodys) { if (skin == physics.getMesh(PhysicsSystem.getInstance().bodys[i])) { return int(i); } } return -1; } private function handleMousePress(event:InteractiveScene3DEvent):void { onDraging = true; startMousePos = new Vector3D(mouse3D.x, mouse3D.y, mouse3D.z); currDragBody = PhysicsSystem.getInstance().bodys[findSkinBody(event.displayObject3D)]; planeToDragOn = new Plane3D(new Number3D(0, 0, -1), new Number3D(0, 0, -startMousePos.z)); var bodyPoint:Vector3D = startMousePos.subtract(currDragBody.currentState.position); dragConstraint = new JConstraintWorldPoint(currDragBody, bodyPoint, startMousePos); PhysicsSystem.getInstance().addConstraint(dragConstraint); } private function handleMouseMove(event:MouseEvent):void { if (onDraging) { var ray:Number3D = camera.unproject(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY); ray = Number3D.add(ray, new Number3D(camera.x, camera.y, camera.z)); var cameraVertex3D:Vertex3D = new Vertex3D(camera.x, camera.y, camera.z); var rayVertex3D:Vertex3D = new Vertex3D(ray.x, ray.y, ray.z); var intersectPoint:Vertex3D = planeToDragOn.getIntersectionLine(cameraVertex3D, rayVertex3D); dragConstraint.worldPosition = new Vector3D(intersectPoint.x, intersectPoint.y, intersectPoint.z); } } private function handleMouseRelease(event:MouseEvent):void { if (onDraging) { onDraging = false; PhysicsSystem.getInstance().removeConstraint(dragConstraint); currDragBody.setActive(); } } private function keyDownHandler(event:KeyboardEvent):void { switch(event.keyCode) { case Keyboard.UP: keyForward = true; keyReverse = false; break; case Keyboard.DOWN: keyReverse = true; keyForward = false; break; case Keyboard.LEFT: keyLeft = true; keyRight = false; break; case Keyboard.RIGHT: keyRight = true; keyLeft = false; break; case Keyboard.SPACE: keyUp = true; break; } } private function keyUpHandler(event:KeyboardEvent):void { switch(event.keyCode) { case Keyboard.UP: keyForward = false; break; case Keyboard.DOWN: keyReverse = false; break; case Keyboard.LEFT: keyLeft = false; break; case Keyboard.RIGHT: keyRight = false; break; case Keyboard.SPACE: keyUp=false; } } private function resetBox():void { for (var i:int = 0; i < ballBody.length;i++ ) { if (ballBody[i].currentState.position.y < -200) { ballBody[i].moveTo(new Vector3D( 0, 1000 + (60 * i + 60), 0)); } } for (i = 0; i < boxBody.length;i++ ) { if (boxBody[i].currentState.position.y < -200) { boxBody[i].moveTo(new Vector3D(0, 1000 + (60 * i + 60), 0)); } } for (i = 0; i < capsuleBody.length;i++ ) { if (capsuleBody[i].currentState.position.y < -200) { capsuleBody[i].moveTo(new Vector3D(0, 1000 + (60 * i + 60), 0)); } } } private function testFreezeObject():void { var _body:RigidBody; for (var i:int = 0; i < ballBody.length; i++ ) { _body = ballBody[i]; if (_body.isActive) { shadeMateria = (i == 0)? new FlatShadeMaterial(mylight, 0xff8888):new FlatShadeMaterial(mylight, 0xeeee00); shadeMateria.interactive = true; physics.getMesh(_body).material = shadeMateria; } else { shadeMateria = new FlatShadeMaterial(mylight, 0xff7777); shadeMateria.interactive = true; physics.getMesh(_body).material = shadeMateria; } } for each (_body in boxBody) { if (_body.isActive) { shadeMateria = new FlatShadeMaterial(mylight, 0xeeee00); shadeMateria.interactive = true; physics.getMesh(_body).material = shadeMateria; } else { shadeMateria = new FlatShadeMaterial(mylight, 0xff7777); shadeMateria.interactive = true; physics.getMesh(_body).material = shadeMateria; } } for each (_body in capsuleBody) { if (_body.isActive) { shadeMateria = new FlatShadeMaterial(mylight, 0xeeee00); shadeMateria.interactive = true; physics.getMesh(_body).material = shadeMateria; } else { shadeMateria = new FlatShadeMaterial(mylight, 0xff7777); shadeMateria.interactive = true; physics.getMesh(_body).material = shadeMateria; } } } protected override function onRenderTick(event:Event = null):void { if(keyLeft) { ballBody[0].addWorldForce(new Vector3D(-60,0,0),ballBody[0].currentState.position); } if(keyRight) { ballBody[0].addWorldForce(new Vector3D(60,0,0),ballBody[0].currentState.position); } if(keyForward) { ballBody[0].addWorldForce(new Vector3D(0,0,60),ballBody[0].currentState.position); } if(keyReverse) { ballBody[0].addWorldForce(new Vector3D(0,0,-60),ballBody[0].currentState.position); } if(keyUp) { ballBody[0].addWorldForce(new Vector3D(0, 60, 0), ballBody[0].currentState.position); } //physics.step();//dynamic timeStep PhysicsSystem.getInstance().integrate(0.2);//static timeStep resetBox(); //testFreezeObject(); super.onRenderTick(event); } } } |